Yeah, the balance could use some work. Infected pose little to no threat as they are, and personally I found turrets trivial to deal with too once you find a corner or a crate to hind behind. You can also outrange them since bullets travel for a long distance, but turret vision is limited to 1-2 screens. In the end, I just thought making the game easy would be preferable for the jam format.
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I really liked this. The atmosphere is done well, the story/premise(idrk, im illiterate) is set up nicely at the start.
I do think the turrets need to have a longer reload time since they're the hardest things to deal with, or I'm just not very good at top downs.
For the infected I don't really feel like they're fast enough since you can kinda just walk backwards and deal with 'em really easily.
Overall though, really good game.
Thanks for the feedback!
Yeah, the balance could use some work. Infected pose little to no threat as they are, and personally I found turrets trivial to deal with too once you find a corner or a crate to hind behind. You can also outrange them since bullets travel for a long distance, but turret vision is limited to 1-2 screens. In the end, I just thought making the game easy would be preferable for the jam format.
you did good with the lighting! I do wish there was more feedback when you shot enemies
Thanks!
I agree on the enemy damage feedback, I wanted to make a visual effect for when enemies get damaged by the shots, but ran out of time.